Want to make your roleplaying experience even more unique and interesting? Try joining a race! Races give you even more benefits during your game play on Vox Populi. There are nine different races to chose from, each unique in their own way. They don’t change how you look to others in-game, but they can give you other perks you wouldn’t have otherwise.
When you join Vox Populi, you are in the Human race by default. Type /races list and you can see a list of the different races to join.
However, please note that you will not be able to use race commands until you are [A] rank or higher. To join a race, do /race join <racename>. So for example, doing /race join pigman will enter you into the Pigman race.
Humans are the default race, everyone starts as a human. Humans have no major features, but are the only race that can become a Vampire or Werewolf.
Beasts deal extra damage in combat by scratching their enemies with their claws. In addition, they get a brief burst of speed when they take damage. As a natural predator, beasts can always obtain food, and their favorite is fish!
Skilled miners, Dwarves can mine faster than anyone, and pick up extra gold and treasure along the way. They are very proud of their beards. NEVER try to toss them.
Elves can forage apples from trees with ease. In combat, they are deadly with bows, and can deflect harmful spells with their natural magic. Don’t make fun of their ears.
Endermen teleport in combat, forge ender pearls, and can use their slender fingers to pry blocks directly from their source.
Pigmen are able to forage carrots from anywhere and everywhere, and also have increased knockback due to their piggy-like strength.
These slimy fellows have a tendency to cover their enemies in goo during combat, slowing them. Striking them just right may shave off a slimeball or two, but don’t let them eat slime, or they will regenerate their health.
Squids have a natural comfort in water, allowing them to function better underwater than any other race. In combat, they spray Ink on their enemies, temporarily blinding them. Watch out for their tentacles!
With their cauldrons and a little Hocus Pocus, Witches can conjure alchemical ingredients from thin air. In addition, their affinity to magic gives their spells a bit of extra power.
A race deriving from standard humans, vampires suck the blood of creatures to regain their health and hunger. Although they can transfrom into a bat and jump higher than average, they have a tendancy to burn when exposed to sunlight.
A race deriving from standard humans, Werewolves can freely swap between their human apperance and werewolf form. While transformed, they can additional movement speed and strength, at the cost of being unable to use weapons.