Bard

Bards balance bow combat with empowering songs, adapting to any situation they find in their way. They are a jack-of-all-trades and a master of one; providing powerful boons to themselves and allies. Those who commit to the ways of the bard will find a path of challenge leading to great rewards.

Main Weapon:

  • Bow

Off-hand Weapon:

  • TBD

Desired Socket Attributes:

  • Inspiration – Boosts power of musical abilities used by the bard.
  • Dexterity – Reduces the chance for enemies to dodge attacks, lessening the chance for your arrows and skills to miss.

Musical Abilities

Musical abilities are core to the bard class; they are categorized into Songs and Melodies, and function quite differently to one another.

Songs

Songs are 5-minute effects which dictate how your melodies function and can be ended early by using the Finale melody. They also provide passive effects in a radius around the bard.

Bards must always start with a song, they are unable to use any abilities unless they are playing a song. The song they choose change their entire roll in combat during the duration of the song, so the song must be chosen carefully for the given situation.

If multiple bards find themselves a group, they might wish to coordinate by each playing different songs to benefit from multiple song effects at once.

More detailed information about each song can be found in the above song sections.

Melodies

Melodies often, but not always, provide additional beneficial effects but almost always require an enemy target to be struck to activate. No matter which songs are playing, a bard must play offensively, seeking out targets to hit for their melodies, even when healing others. This gives them quite the unique gameplay style.

More detailed information about each melody can be found in the above song sections.

Strategic Abilities

Strategic abilities can be used by both Bards and Rangers, and are not core to the bard class, but they do provide damage and crowd control when the situation needs it.

Barrage: (Strategic Ability) Attack the target location with a barrage of arrows. – Barrage is a low damage ability used when other abilities are on cooldown. Its low cost and virtually no cooldown means it can be used rapidly to assure enemy targets are being hit. Paired with a strong punch enchantment, it can be used to keep unwanted enemies away.

Volley: (Strategic Ability) Attack the target location with a barrage of arrows, rapidly dealing damage, and slowing struck targets. – Volley is an excellent area of effect ability that can deal lots of damage to a small area while slowing any enemies which survive. It can even be used against a single target if need be.

Stormbite: (Strategic Ability) Your next arrow shot will deal extra initial damage, as well as extra damage over a short duration if an enemy target is struck. – Stormbite is best used against players and bosses as it takes time for it to deal its full damage. Due to the bard’s lower than average damage output, stormbite is typically a welcome addition when extra damage is needed.

Both rangers and bards alike utilize a unique resource called Spirit.

Spirit generates slowly over time and is required to use many bard skills. Bards can utilize their bridge ability to refill their spirit gauge.

Bards are not particularly spirit hungry since they can rotate back and forth between their bridge and other melodies, refilling their spirit. Spirit management in this way, however, requires accuracy, as a single missed shot represents a lot of lost spirit in your ability rotations.

Serenade

Serenade: (Inspirational Song) Play a soft serenade for 5 minutes. Periodically, during the effects of the Serenade song, nearby allies will be healed for a small amount. During the serenade song, your Verse, Bridge, Chorus, and Crescendo abilities will have unique healing focused effects.

Tips

Serenade is the bard’s healing song. During the duration of the song your verse melody acts as a powerful self-sustaining heal which can be used every 7 seconds if used accurately, making the bard very tough to kill.

During serenade, the Chorus and Crescendo abilities become powerful area of effect healing abilities, if you can land your attacks.

Bridge is arguably the most important ability in a bard’s arsenal as it is the primary way of filling your spirit gauge, which is the resource required for all melodies.

Verse

Verse: (Inspirational Melody) Has a unique effect depending on the song being played.

Verse – Serenade: The next three arrow shots will heal you if an enemy target is struck.

Bridge

Bridge: (Inspirational Melody) Has a unique effect depending on the song being played, but will always return double its cost in spirit if an enemy is successfully struck.

Bridge – Serenade: The next arrow you fire will cause you to cleanse nearby allies of negative effects, even if your shot is a miss.

Chorus

Chorus: (Inspirational Melody) Has a unique effect depending on the song being played, but will always apply slow effects on the struck enemy.

Chorus – Serenade: The next arrow shot will cause you to heal nearby allies for a small amount if an enemy is successfully hit.

Crescendo

Crescendo: (Inspirational Melody) Has a unique effect depending on the song being played, however, crescendo will always increase the power of your next Verse, Bridge or Chorus melody.

Crescendo – Serenade: The next two arrow shots will greatly heal and fill the hunger bars of nearby allies if an enemy target is struck.

Finale

Finale: (Inspirational Melody) Has a unique effect depending on the song being played, but finale will always end the currently played song.

Finale – Serenade: The next arrow shot will provide a long healing over time effect to yourself and nearby allies if an enemy target is struck.

Serenade

Ballad: (Inspirational Song) Play a powerful ballad for 5 minutes. Periodically, during the effects of the ballad song, nearby enemies will receive damage. During the ballad song, your Verse, Bridge, Chorus, Crescendo, and Finale abilities will have unique damage dealing focused effects.

Verse

Verse: (Inspirational Melody) Has a unique effect depending on the song being played.

Verse – Ballad: The next three arrow shots will deal additional magic damage to the struck target.

Bridge

Bridge: (Inspirational Melody) Has a unique effect depending on the song being played, but will always return double its cost in spirit if an enemy is successfully struck.

Bridge – Ballad: The next arrow you fire will cause you to knockback and slow nearby enemies, even if your shot is a miss.

Chorus

Chorus: (Inspirational Melody) Has a unique effect depending on the song being played, but will always apply slow effects on the struck enemy.

Chorus – Ballad: The next arrow shot will cause you to give nearby allies an ability and spell power increase for a short duration if an enemy is successfully hit.

Crescendo

Crescendo: (Inspirational Melody) Has a unique effect depending on the song being played, but crescendo will increase the power of your next Verse, Bridge or Chorus melody.

Crescendo – Ballad: The next two arrow shots will deal magic damage near the point of impact.

Finale

Finale: (Inspirational Melody) Has a unique effect depending on the song being played, but finale will always end the currently played song.

Finale – Ballad: The next arrow shot will provide a powerful ability enhancing effect to yourself and nearby allies if an enemy target is struck. – This effect lasts for at least 15 seconds, but can be extended with ability power, such as the Inspiration socket enhancement.

Serenade

Requiem: (Inspirational Song) Play a protective requiem for 5 minutes. Periodically, during the effects of the requiem song, nearby enemies will receive a severe weakness effect. During the requiem song, your Verse, Bridge, Chorus, Crescendo, and Finale abilities will have unique protective focused effects.

Verse

Verse: (Inspirational Melody) Has a unique effect depending on the song being played.

Verse – Requiem: The next arrow shot will make you immune to arrows as well as giving you a burst of speed if an enemy target is struck. – This effect lasts for 3 seconds, but can be extended with ability power such as the Inspiration socket enhancement.

Bridge

Bridge: (Inspirational Melody) Has a unique effect depending on the song being played, but will always return double its cost in spirit if an enemy is successfully struck.

Bridge – Requiem: The next arrow you fire will cause all nearby enemies to receive a severe slowing effect, even if your shot is a miss.

Chorus

Chorus: (Inspirational Melody) Has a unique effect depending on the song being played, but will always apply slow effects on the struck enemy.

Chorus – Requiem: The next arrow shot will cause you to give all nearby allies immunity to all physical attacks for a short duration if an enemy is successfully hit.

Crescendo

Crescendo: (Inspirational Melody) Has a unique effect depending on the song being played, but crescendo will increase the power of your next Verse, Bridge or Chorus melody.

Crescendo – Requiem: The next two arrow shots will cleanse and heal allies near the point of impact.

Finale

Finale: (Inspirational Melody) Has a unique effect depending on the song being played, but finale will always end the currently played song.

Finale – Requiem: The next arrow shot will provide a long resistance and absorption effect to yourself and nearby allies if an enemy target is struck.